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Forum » The Free 3D Models News & Announcements » News and Announcements » .VRay Emulating Real Life. (VRay Emulating Real Life.Some Very Basic But Usefull Options)
.VRay Emulating Real Life.
ΒλασηςDate: Saturday, 2012-08-04, 00:51:55 | Message # 1
Sergeant
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.VRay Emulating Real Life.
Some Very Basics But Usefull Options About VRay:By Βλασης Πρεκας

.VRay Emulating Real Life.

.By Βλασης Πρεκας

.Chapter 1 Tags:

1)VRay Light:

*Sun Light:

-Sky Intensity Multiplier:Sun Light Intensity,Do Not Pass 100%,You Will Overblow You Scene

->Important:

-Turbidity:Dust And Dirt Particles In The Air,3 Is The Physical Acurate.Lower Numbers Will Bring You Cleaner Results(Clean Skies),But Overblown Lights.High Numbers Will Brink You Dark Scenes(Lot Of Dust And Dirt In The Air)

-Ozone:Calculates Blue In The Skies,0.35 Is The Physical Accurate.High Numbers For Example 1 To 2 Will Brink You More Dark And Blue Results In Your Scene

2)Physical Camera:

*Lens Parameters

->Important:

-Film ISO:Calculates The Sensitivity Of The Film,At A 100% The Film Is Not To Sensitive(This Number Can Be Used For An Outside Environment Render)High Numbers Will Overblow Your Render,Because The Higher The Number You Got,You Got Sensitive Film From Light Exposure.

-F Stop:Is The Camera Hole That Lets The Light Pass The Lens Inside The Film.Number 8 Is A Very Regular Setting,
High Numbers For Example 12 Will Let Less Light Pass The Camera Hole Inside The Lens,And You Will Get A Darker Image,And If You Use Numbers Below 6 To 5 For Example 2 You Will Get An Overblown Scene,Or Results To Your Renders

-Shutter Speed:Calculates How Many Time The Lens Will Let The Light Pass Inside The Film.200 Is The Physical Accurate,Increase The Number,For Example 600 Will Make The Hole Lens,Open And Close Faster So Less Light Will Pass The Lens Inside The Film,That It Will Give You Darker Results,Or Renders.Low Nunbers For Example 25 Will Make The Exact Opposite.

->Not So Important:

-White Balance:Playing Whit The Colors Will Give You Different Light Results In Your Render(Different Mood) Setting The Color To Blue Hue,You Will Get Beautiful Results
You Can Playing Whit White Balance->Turbidity->Ozone And You Will Get Nice Results.

-Vignetting Effects:Darker Edges In Your Render.No Reason To Play Whit This Settings.

-Zoom Factor:Setting High Numbers,Will Give You.....More Zoom In Your Camera.Below 1.....Less Zoom In Your Camera.Just Leave It Be.:D

.Chapter 2 VRay Render Settings:

1)VRay Bridge

*Color Mapping:

-Linear Multiply:Multiply The Color In The Final Image Based On How Bright The Are And Helps Us Understand The Ares That The Lights Is Falling

-Exponential:Correction Off The Blown Out Areas That You Will Get Whit The Linear Multiply.Exponential It Will Give You Darker Results,Unless You Play Whit Your Camera.

-HSV Exponential(Rearly Use):Adds More Color.It Will Give You Brighter Results From Exponential.

-Intensity Exponential:Little Brighter Results From HSV Exponential(Rearly Use)

-Gamma Correction:Adds A Gamma Curve.You Will Get Overblown Results.

-Intensity Gamma:No Big Difference From Gamma Correction,And Intensity Exponential(Rearly Use)

-Reinhard(Important):

Inside Reinhard:

[[When Burn Value=1 It Works As Linear Multiply

When Burn Value=0 It Works As Exponential

When Burn Value=0.5 It Works As Exponential+inear Multiply=Best Results

Inside Reinhard 2:

Sub pixel Mapping:It De sides Color Mapping(Leave It On)

Color Mapping Output Or Clamp Output:Better Results.

Clamp Results:Saturation Levels Of The Colors.

Adaptation:Leave It Off

Affects Background:Leave It On,Exept If You Want To Make A Com-positing.

Linear Work Flow:More Realistic Fall Off,Of The Colors]]

-DMC Sampler:Works In That Way So It Can Produce Nice Shadows,Reflections Etch.

Inside DMC Sampler:

[[Adaptive Amount:The Amount Of Blurriness Of The Materials(Reflection Etch)
Decrease The Number You Will Increase The Quality.

Noise Threshold:Decrease The Number You Will Increase The Quality Of The Render.It Red use The Noise In The Shadows,Reflections Etch.
Default Value:0.01

Minimum Samples:Do Not Increase Or Decrease.Increase It And It Will Shoot Up The Render Time.Leave It Be At 8

Global Sub-div Multiplier:Multiply All Vray Settings By The Number You Will Set.

Time Dependent:Red use The Amount Of Flicker.]]

-Anti aliasing:Smooth Results On The Edges Of Your Objects.Works Whit DMC Sampler.
Attachments: 4739790.png(26Kb)


Software Expertise:
-Z Brush
-Face Gen
-Real Flow 2012
-Cinema 4D R13
-Photoshop CS5
-Vue 10 XStream
-Google Sketch Up 8
-Adobe After Effects CS5
-Camera Tracker By The Foundry
 
ΒλασηςDate: Saturday, 2012-08-04, 00:58:41 | Message # 2
Sergeant
Group: Users
Messages: 20
Reputation: 0
Status: Offline
I Hope That This Will Help You Guys biggrin .Not So Accurate But I Will Try To Update It Whit More Details In The Future.By Watching Many Tutorials This Are The Things That I Learned.Please Share This So Everyone Will Read This biggrin And Learn Some Things.
Attachments: 9967505.png(26Kb)


Software Expertise:
-Z Brush
-Face Gen
-Real Flow 2012
-Cinema 4D R13
-Photoshop CS5
-Vue 10 XStream
-Google Sketch Up 8
-Adobe After Effects CS5
-Camera Tracker By The Foundry
 
Forum » The Free 3D Models News & Announcements » News and Announcements » .VRay Emulating Real Life. (VRay Emulating Real Life.Some Very Basic But Usefull Options)
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